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How to make a dogfight movie |
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Written by Glowing_Amraam
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Sunday, 07 October 2007 |
1097 HITS Hi guys. This text is from my other thread "after effects test clips",
and thought that others might benefit from this info, especially if
you're interested in making your own movies 
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Oh and the "secret" to movie making? Well...
First of all....
Think about "what kind of movie do i want to create?".
Next, find a good music track (or more) and imagine scenes while
listening to it. Just picture something in your head as you're
listening to the music.
Once you've found something you like, fire up lockon while fraps is
loaded (i actually recommend fraps over the in-game .AVI tool if your
pc is strong enough).
Start LOMAC.
Go in the mission editor.
Now start making SCENES for the movie. Don't make "missions", as this
will NOT be shown in the movie anyway, no matter what you're making.
You should build your movie up by creating scenes. Sometimes, i just go
random and create the end parts first. But it really doesn't matter
what order you make the scenes, as the final result of the movie will
be put together in the editing software.
So, let's make a simple example here. Let's make a "dogfight" movie, with a beginning - middle - and end.
You want a nice intro for the movie with slow scenes and nice music.
Time of day should be early dawn, or at sunset (optional, of course).
Find a suitable airfield and create lots of jets parked around, some
jets flying overhead at low alt (for this, just create 1 waypoint for
them, so that when your other jest on the ground are taxiing, these
jets will fly overhead at, hopefully, the right time. This just adds
"immersion" and makes you think the world is "alive").
Also create some trucks moving around here and there. Don't overdo it
though, just make sure that they are there in your scene when recording.
This will basically be AI jets, so just hit "FLY", and go into the game
and just start recording from good angles, using ZOOM quite often. Just
think about how this stuff is shown in the real world, either in
movies, or how you've seen it on the discovery channel. Where are the
cameras placed?
Are they shaking? Are they zoomed in? Are they far away? Are they
BENEATH the jets? Are they attached to the jets? Maybe there are
helicopters flying high above filming down? Just use your imagination
and make the shots look as convincing as possible.
With laptop computers, most people get techno savvy in all aspects of life, getting new digital cameras, mobiles etc. They start recognizing propertied of batteries as well as qualities of printers of a certain brand.
And also, for fraps, slow the game down once (ALT-A slows down - CTRL-A speeds up - SHIFT-A returns to normal speed)
Fiddle around with the angles and capture as many clips as you can, but
make sure you use variation in your clips so we dont see the same thing
over and over. This will just bore the viewer.
And another important thing, use SMOOTH mouse panning. And let me just
say this now, for very slow moving jets taxiing, avoid at all costs to
try to follow them with the mouse. Even I have trouble panning when
things move so slow. So to avoid this, find the jet you want to "pan
after" using F2. Next, when you've found the jet, hit CTRL-F11 to
unlock the camera in time and space so you can now move it wherever the
heck you want.
Find a good spot somewhere a little far away from the jet, place the
camera VERY close to the ground. For this to work, you have to make
sure that "CameraTerrainRestriction = true" is set to
"CameraTerrainRestriction = false". You can find this little line in
the "server.lua" file located here:
"..Ubisoft\Eagle Dynamics\Lock On\Config\View".
Now hit CTRL-F3 and the view should now work as the default Flyby-view for your selected jet.
Ok, let's move on.
Record some take offs, some flying and so on. If there is time and the
music fits, you can also show the same thing for the enemy jets.
Now let's move on. Let's go for the dogfight scenes.
Let me use my last dogfight movie "SPEED" as an example.
After the text "let the fight begin", you see the jets pass by each other REALLY close and fast. Now, how do you achieve this?
Simple.
In the mission editor, select your time of day, season and weather.
Next, place your jets somewhere on the map, maybe not TOO high, as you
want to capture the feeling of "speed" and movement, and this is very
difficult to achieve at very high altitudes.
Create your flight (yes, you have to be one of the jets in this case, at least that's what i recommend).
Doesn't matter what jet you're flying, this is up to you. Create your wingmen as well.
Now, to get a shot like i had in "SPEED", make the speed of your flight
around 900-1000 or so. Create your enemy jets as well, but place them
flying DIRECTLY at you, same alt, and VERY close to your flight. This
basically means that when the mission starts, you'll either fly into
them crashing, or, if you're lucky (as i was ) the jets will fly between you, or right next to you.
Also, make your own jet IMMORTAL!!
Now.... why the hell would you do this?
Well, this is how it works really. You want to entertain your viewers.
And for this, using realistic tactics and BWR fighting, and maybe a
couple of quick and boring sidewinders kills at close range just wont
cut it. Players see this kind of stuff 24/7 in-game. Why show them
something they're already used to seeing?
You're making a MOVIE now. Not a lesson in dogfighting.
But hey, this is just how i see it. Unless you're making a historical
and accurate (realistic) movie, this is how you should do it.
Ok, i mentioned that YOU were supposed to be one of the jets. Well,
this is kinda optional, but the reason why i want to participate in my
own dogfights is because i can do stuff that the AI never does.
When you're DIRECTLY behind an enemy jet, dont just fire the missle at
it as soon as you get lock. No no, dont do that. Do some crazy
manouvers as you're following it. Try maybe to miss with your guns at
purpose. Roll your jet and such. He turns right, you do a roll to the
left, and stop the roll when you're alligned with his jet, and THEN you
start making your turn.
And try to roll with your jet at times when firing the sidewinders. It
just kinda looks cool seeing your jet do this from the external view.. 
Now, do these dogfight scenes a couple of times, maybe randomize the
number of jets, what weapons you're using and so on and so on.
Remember to save these tracks (oh right, for gods sake, before starting
any of these dogfights, you HAVE TO HIT CTRL-R, and NOT push the FLY
button!)
Ok, name your track whatever you want.
Next, hit "edit track" or something like that from the pulldown menu in the mission editor.
Now, remove the ugly bar at the bottom by pressing "Y" twice. Also, in
the options menu, make sure you have turned OFF "subtitles". It kinda
ruins the immersion if you see the text "maximum G" pop up now and then.
And since your jets will literally pass eachother within the first 2
seconds of the track, slow time down 3 times or so BEFORE YOU UNPAUSE.
Now, hit CTRL-F11 and move your camera RIGHT between all the jets, either looking at the enemy jets, or your own jets.
Zoom in a little (pretty optional here imo). Now, fire up fraps, and UNPAUSE.
Things will move VEEERY slow now, but thats a good thing. You wont miss a single frame at these speeds. 
And after you successfully captured this shot, move on. Unpause EVERY
time you're looking for a different shot. Now from here on out, all you
need to do is slow the game down 1 time. So, hit SHIFT-A to return the
game to normal speed, and now press ALT-A. Your only worries from here
on out is coming up with good angles and zooms to make the shots look
appealing.
Do this a few times and just use your imagination for different scenes. Use real movies as reference as well.
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Ok, the dogfight part is over. Now the ending.
Depending on the music, you have to somehow find a way to make the ending of your movie fit the music theme and mood.
So if the music is slow, or sad, show lots of burning wrecks on the
ground, maybe some damaged jets returning to base. Maybe the weather
has changed, and also time of day? Is it raining now?
Just play around with some ideas.
There really is no easy way to explain how you should end your movie, but just end it in a way you think is suitable.
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Ok there you have it. You've just created a dogfight movie. Of course, this "movie" is just tons of clips in your FRAPS folder.
If you're using VEGAS to edit your movie, import every fraps footage into vegas.
Oh and i strongly recommend you use REAL jet sounds. The in-game sounds
are so weak that they will kill the immersion by 80% or more. Players
already know how the game sounds. So you want to give them something
new and fresh in the sound department.
I am fortunate enough to have gathered hundreds and hundreds of sound
files over the years, either from other games, airshow movies found on
the net, or recordings from different movies.
But, as you may have noticed, in my last "speed 2 teaser", i didnt
include any sound at ALL. This is because the music really fitted
better without any sound. Plus, its nice to make a movie now and then
that really doesn't have any sound at all, but this really depends on
the type of movie that you're making.
Now for Vegas editing, things are a little more complicated.
But in general: Play around with contrast, and make the colors a little darker.
For shots that are "dead still in the air" (as in the CTRL-F11 views),
if you're camera is just standing still in mid air, add some movement
to it using "crop/pan". Also add blur to the shots that are very fast
paced, such as when jets fly by your camera really close as you're
panning after them. This adds realism and the feeling of speed.
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Well, i really hope this gives you some insight in how i make my movies. 
There are plenty of others methods to make movies, but this is just a simple example really.
So play around with ideas, camera angles, music, sounds, anything. When it all comes together, it might be pretty good.
Good luck!
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Last Updated ( Monday, 18 August 2008 )
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love your movie little noob^^
Nice find, very informative. Thanks
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