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*new* - Pimelteror Productions Clip Mix #1
np wink The nuke is from another bf2 mod called "nations at wa...
*new* - The Ship - Update 06.09
Looks like it is going to be amazing, can't wait to see the ...
*new* - Pimelteror Productions Clip Mix #1
Very cool, thanks for sharing. How did you do the nuclear ex...
BF2 ~ Time to Revive ~ HD
nice to see that movie here
She Looked 16 By Katha
really nice editing!

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Gamerz Theatre

Member's Blog

After an excessively long period of testing, coding and swearing, I am please to announce "mrdougan's Halo3 Civilian pack v1.3" is now available for public consumption - yes these are one we were discussing on the graphics board at the evcitadel

The final version comes in three colours:- a grey skin, a green skin and a blue skin

Also available at fpsbanana & garrysmod (once approved)

In addition to that, the grey skin made an appearance in Kootra's "Warthog Training Episode Five" on machinima.com - its roughly two-thirds the way through (along with my voice)


WeGame - the Second Coming

Posted by: mrdougan in WeGameVimeorambleHD on

mrdougan
A while back martin brought our attention to the wonder that was WeGame - a free video game recording program which could potentially revival fraps (or so we theorised). At the time the biggest let down was the compression it used in making its screen dumps.  This resulted in Vegas not recognising the codec format, Adobe Premier Pro interupting the file as black & soundless, and only Windows Movie Maker being "mister compatible"

Well a lot has moved on since those days, the program has been overhauled (either that or my copy has) the interface for uploading is easier, and it also supports HD (exceeding 720p so experiments have suggested so far)

Now does this mean FRAPS days are numbered, No.  I'm still getting issues with Adobe Permier Pro recognising it, but After Effects will.  The plus side is the true HD option, available along with a download option is provided when you upload.  Given that vimeo seems hell bent on killing off game-related videos be it machinima or game-play due to server limitations, this has come out just at the right time

Projects restarted

Posted by: psychomyst in psychomystBF2 Machinimabf2 on

psychomyst

As I am waiting for my narrator for "MYIS Jeff" video memorial; I've blown the dust off of two old projects.

 Tymmie, Episode 2 - where BF2 Tymmie is trying to get accepted as a SF in BF2 but is only relegated to Engineer roles.  I have started previewing all the demo files, making notes on their contents.

 I have notes on the various scenes I wanted to have, so, when I'm done cataloging the demo files, I may need to reshoot a few scenes.


Merchant of Death - RELEASED

Posted by: infinityloop in Untagged  on

infinityloop
Exactly one year after the release of "The FEARless Movie", we are pleased to announce the release of another big production.

With "Merchant of Death" we left the comedy genre and created a darker war/action movie.

A few weeks after we had finished "The FEARless Movie", we already started with the very early concepts of a new project. At this time it had the codename "Bob".
During the following months, we created characters, the storyline and began to set us some goals we wanted to accomplish.

At some point we realized that this project evolved to something quite "insane". Because there was (and still is) no Battlefield 2 modification which would have allowed us to shoot the scenes the way we wanted to.
This meant that we literally had to learn how to modify Battlefield 2. We want to thank everyone from bfeditor.org for their help, especially mschoeldgen.

okay, finally, after tweaks and such, I'm done.  All needed to put this baby in the can is to get the person reading the speech/eulogy to get his file sent me to install.

 Now, it's just a waiting game, it's frustrating, but funny how these last few video discussions all boiled down to being held up due to voice talent.


Okay I've been working relentlessly on my MovieStorm project and I've reached the stage where I need the voice overs completed so I know how long to keep all my shots and everything. I'm at a standstill.

I've split production up into about 5 stages. I'll complete each stage in turn. At the moment I'm working on the opening scene which requires some voice overs. They're not too dialoge heavy but a couple of the roles will re-appear so if you want to take one of those parts you'll need to record some more lines in the future.  If you just want one of the minor roles, that's cool too, it's all appreciated.

There's two female cops, one's a bit of an old sergeant, the other is sort of young and a little inexperienced in the police life. There's also three male cops, two are your average hard as nails cops, the other is just a patrolman - the kind of guy working for a pay-check.


A few of you might know the videos we have been working on in the past.

A few weeks after we finished "The FEARless Movie", we started with the early concepts of a new project.

Codename "BOB".

During the follwing months, we developed a quite cool story, which forced us to literally start to learn how to mod Battlefield 2.

So we created several new models, textures, one jet and used not less than 7 Battlefield 2 Modifications in our production.

The official trailer was release a few weeks ago, and now we reached the point where "Merchant of Death" is ready to be uploaded and released.

If there would not be one "small" problem.

**read more**


Moviestorm Render

Posted by: NeomerArcana in Untagged  on

NeomerArcana

I've been playing with moviestorm some more and thought I'd once again share what's happening.

The program gets easier to use once you get a good workflow going and a bit of experience. The interface is the slowest thing around but you get used to working slowly, maybe it's time I upgraded.

Camera controls are a bit of a pain and sometimes when placing the camera it just kind of jumps way out of the area. I think it probably has something to do with the software running so slowly that it kind of just catches up with the mouse that you've been moving the whole time. But there's controllable depth of field which would be a huge timesaver when compositing the output footage.


Moviestorm Project

Posted by: NeomerArcana in zombiemoviestormmachinima on

NeomerArcana

So I've been working on a project in Moviestorm and thought I'd share some of my progress.

It's extremely slow going.

There is way too much control in this program and no matter what you're getting a character to do, you have to customize every single thing. The expressions, posture, improvisations, gestures, gait.... it's endless. Mind you, there are presets, but I like to customize everything.


about midnight, I went insane... the last straw dropped on the project and I restarted getting my .avi extracts.

 I accepted that some shots were a bit shakey, I accepted that I missed a few angles I wanted, I even accepted that on some extracts I didn't have Anti-Laising turned on (thought that really did bug me)....

 But, when I found out my apect ratios were knobbed-up and I'd have to spend time using pan/crop to I just started a long string of elequent speach that seemed to question the very existance of a god and then something about canines and fatherless children...


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