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Most people here who know me know of my love for machinima. Canuck and I had a nut of an idea to produce a site like this, however I really had no clue he would/could bring it to what you see today.
At Gamerztheatre we try to bring the best machinima movies straight into your den, basement or where ever you view the movies. Hi-res options are a must for us now as this is the best way to showcase the fine movies being produced today.
In todays blog I will try and explore and explain just what machinima is and include a tutorial of the basics needed for a foundation for anyone that wishes to start a production.
So, what is Machinima?
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.
By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
Machinima can be produced in a few ways.
It can be script-driven, whereas the cameras, characters, effects etc. are scripted for playback in real-time. While similar to animation, the scripting is driven by events rather than keyframes.
It can also be recorded in real-time within the virtual environment, much like filmmaking (the majority of game-specific Machinima pieces are produced in this fashion).
While both of these approaches have their pros and cons, they are both Machinima-making techniques.
One more way thats seldom talked about is Frags .. The frag method is a very basic but much used way to make machinima. This method includes recording your game play (with Fraps) then taking those recordings into an editing suite picking the best camera angles and recorded movie cuts best suited to your plan. Frags is used many in FPS engines but can be used in other game engines too.
Machinima .. the basics .. please clic on Read More.
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