Most people here who know me know of my love for machinima. Canuck and I had a nut of an idea to produce a site like this, however I really had no clue he would/could bring it to what you see today.
At Gamerztheatre we try to bring the best machinima movies straight into your den, basement or where ever you view the movies. Hi-res options are a must for us now as this is the best way to showcase the fine movies being produced today.
In todays blog I will try and explore and explain just what machinima is and include a tutorial of the basics needed for a foundation for anyone that wishes to start a production.
So, what is Machinima?
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.
By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
Machinima can be produced in a few ways.
It can be script-driven, whereas the cameras, characters, effects etc. are scripted for playback in real-time. While similar to animation, the scripting is driven by events rather than keyframes.
It can also be recorded in real-time within the virtual environment, much like filmmaking (the majority of game-specific Machinima pieces are produced in this fashion).
While both of these approaches have their pros and cons, they are both Machinima-making techniques.
One more way thats seldom talked about is Frags .. The frag method is a very basic but much used way to make machinima. This method includes recording your game play (with Fraps) then taking those recordings into an editing suite picking the best camera angles and recorded movie cuts best suited to your plan. Frags is used many in FPS engines but can be used in other game engines too.
Machinima .. the basics .. please clic on Read More.
496 HITS Mike Jones is a digital media producer, author, journalist, filmmaker and educator from Sydney, Australia. He has a diverse background across all areas of media production including film, video, photography, music, 3D, compositing and on-line projects.
Episode 3 in the Motion Sketches documentary series is now in the wild. This episode examines sound and the opportunities to embrace sound as part of the writing process.
Cinema is an audio-visual experience and yet so often SOUND is not a part of the process of developing cinema. This episode looks at the importance of sound, writing sound and techniques for making the conception of sound a key part of your production process.
This is part 3 of a three part series. Parts 1 and 2 will play immediately after the conclusion of the above episode. For more lectures and presentations visit his blog here .
1007 HITS Hi guys. This text is from my other thread "after effects test clips",
and thought that others might benefit from this info, especially if
you're interested in making your own movies
Sony Vegas Tutorial Four at GamerzTheatre
In tonights lesson MANIAC~VVV~ covers Velocity, Media Generators and Text Effects... cool tools for Machinima makers.
Hi Guys, tonights tutorial is on getting your settings correctly set up in game for recording, and a basic overview for using Fraps to film. I cannot recommend Tweakguides.com highly enough for learning how to setup your computer. It's a must visit site for learning the ins and outs of various games, and gaining expert knowlage about your graphics settings and video card. I hope you enjoy the tutorial and that it helps you produce better recordings.
Here is my second Vegas Tutorial. Due to overwhelming demand, I've
skipped ahead a bit to cover the voice animation effect with CrazyTalk
and importing that greenscreen effect into Vegas with the Chroma Key
tool.
923 HITS Frankly I've lost count the number of times people have asked about the filming techniques i use for the source games i use. So i thought i would put down my thought processes in one place and link them to the page. Everything written down here I have learnt the hard way, by "trial and error". So use my errors to fuel your success.