At the Digital, Life, Design Conference (DLD) in Munich, Electronic Arts Inc., (NASDAQ: ERTS) today unveiled Battlefield Heroes™, an all-new Play 4 free cartoon-style shooter that will bring classic Battlefield gameplay to an all new mass audience. Available for download at www.battlefield-heroes.com this summer, Battlefield Heroes is EA's first title that is offered completely for free, and features a built-in matchmaking system to ensure that players of equal skill are paired together for fair play. Developed by DICE in Stockholm, Battlefield Heroes is leading EA's new web-focused free to download, free to play business model which generates revenue through advertising and micro-transactions. With zero barriers to entry, now anyone can be a hero on the battlefield!
Last year we saw the release of Chase at Fushe , a fast paced and action packed movie made using the Battlefield 2 game engine. In 2008, the thrilling chase continues with Siege in Songhua . Today, I had a chance to speak with Keyelite, the creator of Chase at Fushe and the upcoming sequel.
Canuck: Good morning Keyelite, and welcome to GT. I just watched your trailer for the upcoming release of Siege in Songhua and it looks like it is going to be another exciting movie. Before we get started, could you please introduce yourself to our viewers.
=P=Keyelite: I'm Philip Negroski from Florida
and I am 19 years old. The only background in filmmaking is a short summer
course about it; the rest of my experience comes from learning and
experimenting with video editing programs.
Canuck: We all know about Chase at Fushe, was Chase at Fushe
your first movie?
=P=Keyelite: No, I have done a few Battlefield 2 videos
before Chase at Fushe, such as Assault On Ocel Cekca Keyes and Ambush at
Mashtuur . However, Chase at Fushe was my first major machinima project.
This it the sequel to the the first episode Illegal Danish Super Snacks . The story is about a guild whose sole purpose is the guard a danish, a breakfast pastry. The plot is surrounded by numerous characters and sub-stories, some that seemed disconnected from the original storyline, but added to the fun and variety of the movie. It seemed to follow the same quirky and zany style as Super Snacks, giving the series a unique style of its own. Because of the quirkyness or my lack of knowlege of WoW, I found the story was a bit difficult to follow, but the effects, camera work, music and sound effects make it well worth watching. The production has a certian professional feel to it.
Although I am not a big fan of voice overs, I have to admit these were some of the best I have heard. The original music soundtrack by Clint Hackleman is in a class of its own, simply outstanding. I have even replayed some parts of the movie just to listen to the soundtracks over again.
The overall length of the movie was appropriate. It did not feel like a marathon movie for which I had to set aside time for, nor did it feel like it was over before it started.
Overall a great movie, it is sure to be one of the years most popular, and one everybody should see.
After
two episodes of the epic that originally started as a guild recruitment
video, Falch has done the grulling task of releasing the final third
episode completing the trilogy. Fans of machinima and World of Warcraft
alike have waited for the completion of the epic trilogy. After 1.5
years in the making, Falch has finally brought a masterpiece that truly
shines in the machinima community.
499 HITS Mike Jones is a digital media producer, author, journalist, filmmaker and educator from Sydney, Australia. He has a diverse background across all areas of media production including film, video, photography, music, 3D, compositing and on-line projects.
Episode 3 in the Motion Sketches documentary series is now in the wild. This episode examines sound and the opportunities to embrace sound as part of the writing process.
Cinema is an audio-visual experience and yet so often SOUND is not a part of the process of developing cinema. This episode looks at the importance of sound, writing sound and techniques for making the conception of sound a key part of your production process.
This is part 3 of a three part series. Parts 1 and 2 will play immediately after the conclusion of the above episode. For more lectures and presentations visit his blog here .
516 HITS It's time for the december update. Last month has been very productive
in means of compositing. Donkey is halfway the process of finishing the
last scenes of the movie and I'm currently halfway the 6 min scenes I
talked about last month. So we've definitely made a good progress. Our
goal is to finish a rough composited version by the end of this year so
this leaves us with another 3/4 weeks. It'll be hard because the
christmas holiday is around the corner. But on the other hand we are
highly motivated because Justin will be working on the music starting
beginning of next year. So we really need to get it locked down.
Where
do we go from there? First thing we'll do is tweaking and fixing the
compositing into a final version. We really feel that the visuals need
to be finally ready. This will take us probably the first 2/3 months of
2008. In that time we will also start preparing for the final soundmix.
We will need another few months for this to be completed. And this
brings me down to the results of last months poll.