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overcast #031 |
Ricky and Phil discuss Acting, particularly as it relates to voiceover work for machinima. This first of two parts of coverage discusses acting history as well as the approaches and philosophies of the craft which are prevalent today (and where they came from). Whether you’re an experienced actor or completely new it, we think you’ll find the information covered here to be both helpful and practical. Thank you for listening! Your feedback sculpts this show, and is both welcome and greatly appreciated. This Week’s Hot List (URLs from the show’s content): |
| Date: 2008-06-14 19:04:03 - Added by: Overman |
| Views: 286 - Votes: 1 - Rating: 1 |
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Apology |
"This was turning out to be such a beautiful day..."
Content Advisory: Rated R for Language and Adult Themes
This short film is the first chapter of a collection called UMBRA, a set of thematically connected short films exploring that darkest part of shadow.
High Quality Downloads at 1280x720, 800x450, and for iPod are available at:
z-studios.com/films/apology/
I welcome your comments at whatever location you view the film, or in the forum where you heard about it. Thank you! |
| Date: 2008-06-06 17:50:52 - Added by: Overman |
| Views: 334 - Votes: 1 - Rating: 2 |
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overcast #030 |
Phil Rice (Overman) and his new cohost Ricky Grove take on the topic of Pro Machinima [EDIT: Part 1 - Game Company Employment] Who has gone pro in this way? What impact has it had on the community? And what can you do to put yourself on a path which might one day lead to a game developer’s doorstep? Thank you for listening! As always, your feedback is welcome and appreciated. This Week’s Hot List (URLs from the show’s content): - Music Credits for this show:
- Opening music is by Nine Inch Nails, from the album Ghosts, the track title is “26 Ghosts III,” from the third CD in that 4-disc set.
- The music for Ricky’s World of Sound #1 is from Magnatune.com. The artist is Swivel Neck Jones, the album is Deep Life and the cut is “Arlo’s Auto Parts and Salvation”.
- Both musical selections are used under the Creative Commons license graciously chosen by these artists. Please consider supporting them with a music purchase if you enjoy these tunes.
- Molotov Alva Reviews:
- Online Machinima Film Festival 2008
- Mass Effect Comes to PC (May 28)
- DiVAS Season 1 Finale is May 31
- Ricky’s Wonderful World of Sound #1
- Topic: Pro Machinima [EDIT: Part 1 - Game Company Employment]
- Those who have gone pro (Name [website, if available] / Example Film or Project / Where they now work):
- If you want to get the attention of a game developer and go this route, what can we learn from those hired above?
- Have a commitment to quality in your work
- Build relevant skills
- Demonstrating that you know your way around (at least) one of the more advanced game machinima toolkits, like Source (Half-Life 2) or Unreal Tournament, is a big plus
- Study everything you can to become a better director and cinematographer (the games which have cinematic designers want them to feel like interactive movies)
- Develop an eye for design - use of color, use of light - and let that show in your work
- Any relevant skills not directly related to machinima can set you apart - sound design, CGI knowledge (3ds Max, Maya, etc.), training in filmmaking, etc.
- Networking can help; knowing someone already at the company can sometimes help you get a foot in the door, but ultimately it comes down to what can you do (show don’t tell), how well can you work in a team, aptitude to learn new tools, etc.
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| Date: 2008-06-01 11:05:44 - Added by: Overman |
| Views: 392 - Votes: 1 - Rating: 1 |
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Radiohead: Bodysnatchers |
[self] construction / deconstruction > seeking > unfulfillment
cataclysm
reconstruction > remembrance > resign (relief?)
Constructed for the AniBoom Radiohead Music Video Contest. Like what you see? PLEASE VOTE for it there at:
aniboom.com/Player.aspx?v=225612
For more info go to:
z-studios.com/films/bodysnatchers/ [More] [Less]
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| Date: 2008-05-23 18:51:44 - Added by: Overman |
| Views: 401 - Votes: 1 - Rating: 3 |
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the overcast #029 - And the winner is... |
| An ultra-short episode of The Overcast: A Machinima Podcast, announcing the winner of the recent contest.
The winning entry can be seen here:
http://www.youtube.com/watch?v=JSotiNqJ9gc
or in hi-res at http://www.vimeo.com/945102
The Overcast podcast can be experienced here:
http://theovercast.com/ |
| Date: 2008-05-20 21:12:42 - Added by: Overman |
| Views: 326 - Votes: 1 - Rating: 3 |
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ZS Dissection Lab #3 - Sims City Streets |
| Examining the street/traffic scenes from the Only music video (http://z-studios.com/films/only/) as an example of a heavily fabricated scene using compositing.
Intro music is "Impulse" by Processor, from their album "Are You For Real?", available at Magnatune.com |
| Date: 2008-05-20 21:10:10 - Added by: Overman |
| Views: 424 - Votes: 1 - Rating: 3 |
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ZS Dissection Lab #3 - Sims 2 City Streets |
Examining the street/traffic scenes from the Only music video
(http://z-studios.com/films/only/) as an example of a heavily
fabricated scene using compositing.
Intro music is "Impulse" by Processor, from their album "Are You For Real?", available at Magnatune.com |
| Date: 2008-05-12 20:58:10 - Added by: Overman |
| Views: 467 - Votes: 1 - Rating: 2 |
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ad absurdum, part 5 |
What if other products were sold the way video games are sold, would we find those terms acceptable?
This series of films is 100% free and clear, using assets and tools which have no licensing constraints on its author.
More information available at:
z-studios.com/films/ad-absurdum/ |
| Date: 2007-12-03 03:34:12 - Added by: Overman |
| Views: 452 - Votes: 0 - Rating: 0 |
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ad absurdum, part 4 |
What if other products were sold the way video games are sold, would we find those terms acceptable? This series of films is 100% free and clear, using assets and tools which have no licensing constraints on its author. More information available at: z-studios.com/films/ad-absurdum/ |
| Date: 2007-11-23 23:14:19 - Added by: Overman |
| Views: 614 - Votes: 1 - Rating: 3 |
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ad absurdum, part 3 |
What if other products were sold the way video games are sold, would we find those terms acceptable? This series of films is 100% free and clear, using assets and tools which have no licensing constraints on its author. More information available at: z-studios.com/films/ad-absurdum/ |
| Date: 2007-11-23 23:13:00 - Added by: Overman |
| Views: 440 - Votes: 0 - Rating: 0 |
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